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Azada cheat sheet
Azada cheat sheet







azada cheat sheet

The music and sound effects match the mysterious atmosphere but keep things light-hearted and charming. Try the rest of the Azada series:Īzada's presentation is excellent on all fronts. Fortunately you can use purple gems to skip puzzles, and Azada is forgiving enough to keep the difficulty low so you can complete them and move on to greener pastures. Not everyone likes jigsaw puzzles or memory matching games, which could make some roll their eyes in disgust every time one of these comes around. The item-hunting stages are superb, but every puzzle page you encounter won't be as entertaining. Unfortunately Azada's greatest strength can also be its main weakness: variety. The story keeps you interested in the long-run, while the variety of puzzles treat you from moment to moment with new entertainment. You can request hints during the item-hunting scenes at the cost of 5 minutes each, but use them sparingly! You are also given a limited number of gems to use that allow you to skip puzzles.Īnalysis: Azada plays like a delicious blend of a Myst-like adventure with a casual puzzle game. The difficulty level in these puzzles is fine-tuned to give you just enough challenge to keep you interested but not frustrate you.Įach chapter has a time limit (usually around 30 minutes) that slowly ticks as you play through each page. Many of the rooms have a number of items you'll need to find and use in conjunction with each other, creating several "stages" within the page. Click to uncover items, clues, or new parts of the puzzle you'll need to complete the page. Move the cursor around and watch for sparkles indicating what you can interact with. In these levels you'll see a still scene of a room inside the mansion.

azada cheat sheet

The most common task you'll undertake is item-hunting, which just happens to be the most enjoyable part of playing Azada.

azada cheat sheet

As you piece together chapters, more of Titus' story is revealed.Įach page challenges you with a different type of puzzle to solve, ranging from matching games to sliding tile puzzles, memory matching and much more. Puzzles are presented in the form of pages of a book with eight making up a chapter.

Azada cheat sheet series#

In order to release him you must solve a series of puzzles within his manor. You begin in a locked room listening to a spirit named Titus who has been imprisoned by his great uncle. Everything is so elegantly combined that you can't help but keep playing, both to uncover the rest of the story and to experience more puzzles. Take a point-and-click game such as Myst, then combine it with item hunting from Mystery Case Files and throw in a dash of short puzzles just for fun. So in order to find (-92, 22S) for example, move your mouse to (0, 0) which would be along the equator below England on the map, then move west (for the negative first number) until you hit -92, then down (for South) until you hit (-92, 22S.Azada combines elements from a number of casual genres to create a game that's one of the most unique titles I've played in months. N for North of the equator, and S for south. The second number, latitude, determines how far the location is from the equator. The first number given from the puzzle machine is longitude. To sum it up without your going through those long long articles (unless you really want to,) longitude is a reference number referring to either East (a positive number) and West (a negative number) of Greenwich, England. These are longitude and latitude coordinates, part of the geographic coordinate system. The two numbers that are given is one either positive or negative number, and another that is followed by either the letter N or S. So I thought a post here might solve for all (and I can just attach this link! Hooray!) and this will be the be-all-and-end-all of the library puzzle thread. I’ve had a whole lot of emails and a lot of comments asking about the library puzzle and the two numbers that the machine gives.









Azada cheat sheet